Showing posts with label play. Show all posts
Showing posts with label play. Show all posts

Saturday, May 18, 2019

Something for everybody - Teaching children how to play


Brisbane's Botanic Gardens - Photo Creative Commons Lilywatanabe

by Tarah Hodgkinson

While discussing safer cities in her pioneering book, Death and Life of Great American Cities, Jane Jacobs said that “cities have the capability of providing something for everybody” and this includes creating them for everybody. That includes children.

I usually do my best to avoid the children’s area of parks. I’m not a big fan of the running, screaming, whining, crying or even laughing. Kids are great; they are just not for me. But usually once a week I walk through Brisbane’s Botanic Gardens and right past a children’s play area. On a normal day I would breeze on by, yet I recently took notice of a very interesting sign.


Created by the City of Brisbane, this sign asks, “How would you like to play?” It is followed up by 20 images of children signing different options for play, from climbing to sliding to digging. Each image provides a description of the type of activity and how to sign it.

Not only was there signage about how to communicate how to play (emphasizing good communication skills), but it was all-abilities friendly. Children who may be hearing impaired, or delayed in speaking, could communicate with other children what they wanted and be understood.

All-abilities signage

In prior blogs, we have written about the need for all-abilities planning and inclusive neighborhood design.

However, these designs can often emphasize the “disability” side of design with images of wheelchairs or walkers. In this case, all-abilities design is made fun. It is similar to what UK planner Charles Laundry says about making public spaces fun in his landmark book The Creative City and also what we discussed in our previous blogs on design creativity.

What is also impressive here is there is no mention of abilities on the sign. Rather, it is normalized and made part of the overall play experience. Perhaps this is the best way to move forward in all-abilities, inclusive neighborhood design.

Sunday, August 23, 2009

The playful landscape

Book cover "The Creative City"









Too often we get caught up in the control of urban space to control crime. We target harden our stuff. We build our defensible space. We fort-up with gated communities.

At times it seems we have gone mad!

Awhile back I met Charles Laudry, author of The Creative City, during a project to rehab a downtown city park from druggies. During field walk-a-bouts I heard the same old solutions – defend, harden, and fort-up. I was reminded of Wendy Sarkissian’s line that we so often exclude "the other".

Truth is, lots of visitors to this park were not druggies. They were homeless and down-and-out, many of whom wanted druggies no more than anyone else. They were also students, shoppers, office workers, and tourists. My fear I believe Charles shared was that forting-up might exclude the very mix of people that makes places worthwhile.

Charles’ approach is different. He is all about making places creative and fun. His creative city shows how we need to tap into the urban creativity and imagination of residents themselves when building places. Consider, for example, the work of Richard Florida.

How does an urban place become creative? The City Repair program is one example. Another is signage. Here are photos emailed to me recently of some public toilet signs. It seems Charles is right. Whenever possible, funning-up is far more interesting than forting-up.

Which way to the restroom?